quarta-feira, 7 de março de 2018

Caaporassu

Caveman by j4p4n

     O nome significa "grande morador do mato". Um celestial de Corallin, tem a forma de um gigante peludo e escuro, de olhos vermelhos, usando tanga de peles e fumando cachimbo. Não se sabe se é uma criatura única ou se existem várias. A sua função é proteger Ka'aari, negociando com caçadores quantos e quais animais podem capturar ou matar. Mata ou captura quem descumpre esses acordos. Requer sacrifícios de fumo e bebida para sequer conversar com alguém. O caaporassu pode presentear alguém com "cajilas", amuletos feitos de pequenos ossos, gemas brutas e dentes amarrados em colares de cipó. Cada cajila protege contra a agressão de uma espécie de animal específica: onça, megatério, piranha, búfalo, titanossauro etc. Alguns sacerdotes de Corallin dizem que caaporassus têm origem em pessoas que viveram muito tempo no mato, transformados (alguns diriam, abençoados) por Corallin.


Caaporassu

Huge celestial, neutral

Armor Class 15 (natural armor)
Hit Points 115 (10d12 + 50)
Speed 40 ft.

STR DEX CON INT WIS CHA
20 (+5)   10 (0)   20 (+5)   12 (+1)   16 (+3)   10 (0)

Skills Perception +5
Senses passive Perception 15
Languages Giant, Celestial, Common, Druidic, Elvish, Sylvan
Challenge 6

  • Tree Stride. Once on his turn, the caaporassu can use 10 feet of his movement to step magically into one living tree within his reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger. 
  • Speak with Beasts and Plants. The caaporassu can communicate with beasts and plants as if they shared a language. 
  • Mimicry. The caaporassu can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check.
  • Innate Spellcasting. The caaporassu's innate spellcasting ability is Wisdom (spell save DC 16). He can innately cast the following spells, requiring no material components:
    • At will: druidcraft, dancing lights, minor illusion
      3/day each: entangle, goodberry
      1/day each: barkskin, pass without trace

ACTIONS

  1. Multiattack. The caaporassu makes two greatclub attacks.
  2. Spear. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage. 
  3. Sling. Ranged Weapon Attack: +8 to hit, range 180/360 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
  4. Children of Nature (3/Day). The caaporassu magically calls 3d6 boars. The called creatures arrive in 1d4 rounds, acting as allies of the caaporassu and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the caaporassu dismisses them as a bonus action.

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